Playable prototypes
Core mechanics you can play and test with users early.
I build 2D and 3D games for PC, mobile and the browser — starting with a playable prototype, so the fun is proven before art and content are scaled up.
Beyond gameplay I handle the systems around it: menus, saves, monetisation, leaderboards, analytics and multiplayer backends.
Core mechanics you can play and test with users early.
Complete games built in Unity, Unreal or Godot.
Instant-play HTML5 and WebGL games for portals and marketing.
Real-time or turn-based play, matchmaking and leaderboards.
Ads, in-app purchases and event tracking.
Smooth frame rates on low-end phones and new platforms.
Core loop, target players and platform agreed.
A playable build that proves the mechanic is fun.
Levels, UI, audio, monetisation and polish in milestones.
Store builds, pages and post-launch updates.
Unity suits most mobile and indie 2D/3D games, Unreal suits high-end 3D visuals, Godot is lightweight and royalty-free, and WebGL / Three.js suit instant-play browser games.
Yes — real-time or turn-based multiplayer with matchmaking, using managed services or a custom server.
I handle game code and technical art; for larger art needs I work with your artists or source licensed assets.
Yes, including builds, store pages and updates.
Send a short message on WhatsApp — a rough idea is enough. You will get questions, a plan and a quote.