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Krishna Ojha Leon · Dev
Unity · Unreal · Godot

Games, from playable prototype to release

I build 2D and 3D games for PC, mobile and the browser — starting with a playable prototype, so the fun is proven before art and content are scaled up.

Beyond gameplay I handle the systems around it: menus, saves, monetisation, leaderboards, analytics and multiplayer backends.

Prototype main menu of an open-world adventure game
Prototype screen · Unity · Unreal · Godot

What my game development service includes

Playable prototypes

Core mechanics you can play and test with users early.

2D / 3D mobile & PC games

Complete games built in Unity, Unreal or Godot.

Browser games

Instant-play HTML5 and WebGL games for portals and marketing.

Multiplayer & backends

Real-time or turn-based play, matchmaking and leaderboards.

Monetisation & analytics

Ads, in-app purchases and event tracking.

Porting & optimisation

Smooth frame rates on low-end phones and new platforms.

Who it’s for

  • →Indie game ideas
  • →Educational and training simulations
  • →Brand and marketing games
  • →Hyper-casual mobile games
  • →Online game portals
  • →Interactive 3D product demos

Technology

UnityC#Unreal EngineC++GodotGDScriptWebGLThree.jsBlenderPhoton / NetcodeFirebase

How your game development project runs

  1. 01

    Game concept

    Core loop, target players and platform agreed.

  2. 02

    Prototype

    A playable build that proves the mechanic is fun.

  3. 03

    Production

    Levels, UI, audio, monetisation and polish in milestones.

  4. 04

    Release

    Store builds, pages and post-launch updates.

Game Development — frequently asked questions

Which engine is right for my game?+

Unity suits most mobile and indie 2D/3D games, Unreal suits high-end 3D visuals, Godot is lightweight and royalty-free, and WebGL / Three.js suit instant-play browser games.

Can you make a multiplayer game?+

Yes — real-time or turn-based multiplayer with matchmaking, using managed services or a custom server.

Do you create the art too?+

I handle game code and technical art; for larger art needs I work with your artists or source licensed assets.

Can you publish to Play Store and Steam?+

Yes, including builds, store pages and updates.

Planning your game development project?

Send a short message on WhatsApp — a rough idea is enough. You will get questions, a plan and a quote.